Bingo patterns and how long each one takes

Fourteen common 75-ball shapes, drawn on the card, with the average number of balls before someone wins — for one card and for a hall full of them.

The short answer

A bingo pattern is the shape you must cover on the 5×5 card to win: a line, four corners, a 2×2 postage stamp, an X, a frame or the whole card, called blackout. The fewer numbers a shape needs and the more ways it can be made, the sooner it comes. In our halls two patterns pay: any line and the full card.

All 14 patterns, with numbers

Each tile shows one way to make the pattern — the star is the free space — and the average ball on which the first card completed it, with 1, 4, 15 and 50 cards in play. Every figure comes from 200,000 games played with the card and ball functions of our own game.

  • Any lineour prize

    any row, column or diagonal — 12 ways to win

    average ball when the first card completes it
    Cards in play141550
    ⌀41.431.023.618.5
  • Horizontal line

    any of the 5 rows

    average ball when the first card completes it
    Cards in play141550
    ⌀48.437.529.023.0
  • Vertical line

    any of the 5 columns

    average ball when the first card completes it
    Cards in play141550
    ⌀48.437.829.724.1
  • Diagonal

    either diagonal, through the free space

    average ball when the first card completes it
    Cards in play141550
    ⌀54.040.930.623.5
  • Postage stamp

    a 2×2 block in any corner

    average ball when the first card completes it
    Cards in play141550
    ⌀46.935.126.320.4
  • Four corners

    the four corner numbers

    average ball when the first card completes it
    Cards in play141550
    ⌀60.848.236.928.9
  • Two lines

    any two of the 12 lines

    average ball when the first card completes it
    Cards in play141550
    ⌀49.841.535.330.8
  • Letter X

    both diagonals: 8 numbers

    average ball when the first card completes it
    Cards in play141550
    ⌀67.659.952.145.7
  • Plus

    middle row and N column: 8 numbers

    average ball when the first card completes it
    Cards in play141550
    ⌀67.660.052.546.3
  • Inner square

    the 8 numbers around the free space

    average ball when the first card completes it
    Cards in play141550
    ⌀67.560.152.646.4
  • Letter T

    top row and N column: 8 numbers

    average ball when the first card completes it
    Cards in play141550
    ⌀67.660.052.546.3
  • Letter L

    B column and bottom row: 9 numbers

    average ball when the first card completes it
    Cards in play141550
    ⌀68.461.855.149.5
  • Picture frame

    all 16 edge numbers

    average ball when the first card completes it
    Cards in play141550
    ⌀71.567.663.459.6
  • Blackout (full card)our prize

    all 24 numbers

    average ball when the first card completes it
    Cards in play141550
    ⌀73.070.467.564.9

What the numbers say

Ways to win matter more than size

Four corners needs only four numbers, yet on one card it takes almost 61 balls. An ordinary line needs four or five and takes 41. The difference is choice: there is one set of corners, but there are twelve lines, and whichever finishes first wins. The postage stamp sits in between — four numbers, four corners to choose from, about 47 balls.

The same count means the same wait

The X, the plus, the T and the inner square each need eight numbers, and on a single card they all take 67.6 balls. For any fixed shape of k numbers there is an exact formula: on average it completes after k × 76 / (k + 1) balls. For k = 8 that is 67.56; for the corners, k = 4, it is 60.8; for blackout, k = 24, it is 72.96. Our simulation matched every one of them to the second decimal, which is a good sign the rest of the table is right.

More cards bring every prize forward

With 50 cards in play any line goes at ball 18.5 instead of 41.4, but blackout only moves from 73 to 64.9. On a small shape luck varies a lot from card to card, so among fifty cards there is almost always an early one. A blackout needs 24 numbers out of 75, and every card has to wait for most of the drum whatever happens.

How we counted

For every game the script shuffles the 75 balls and deals 50 cards with the same functions our server uses, then notes the ball on which each card completes each pattern. The earliest card wins; the first 1, 4 and 15 cards give the smaller games. With 200,000 games the averages are good to a few hundredths of a ball.

Rows beat columns in a full hall

On one card a horizontal line and a vertical line both take 48.4 balls. With 50 cards in play rows come at ball 23.0 and columns at 24.1. The reason is the layout: every card’s B column draws from the same fifteen numbers, so columns on different cards tend to fill together, while a row mixes all five ranges and spreads the luck more. The same effect makes the X slightly quicker than the plus in a big game, 45.7 against 46.3.

The two prizes in the Hall of Seshat

We pay for any line — any of the twelve — and for the full card. In a typical game with 11 to 14 cards, the Line goes at about ball 25 and the Full card at about ball 68, and the pot splits 30% to 70%. We picked these two because they need no explaining. Nobody has to learn what a crazy kite is to see that they have won, and the game moves straight from one prize to the next.

Halls that run long sessions change the pattern every game. If you host bingo at home, a varied list keeps the evening lively: a quick line to warm up, a postage stamp, an X, and a blackout to finish. Print the cards with our card generator and see how to play for the basic rules.

A five-game evening, timed

Here is a running order we like for a home game with about 15 cards in play, with the average number of balls for each game taken from the tiles above.

  1. Any line — the warm-up, about 24 balls.
  2. Postage stamp — about 26 balls; everyone starts watching the corners.
  3. Four corners — about 37 balls and plenty of near misses.
  4. Letter X — about 52 balls; the free space does part of the work.
  5. Blackout — about 68 balls, the big finish.

That is around 206 balls in all. At five seconds a ball, with a minute to check each winner, the evening takes about 22 minutes. Announce each pattern before the first ball and leave it on the board, and keep the called slips in order: on a blackout you will be checking 24 numbers.

Pattern names you may come across

  • Blackout or coverall — the whole card. In 90-ball bingo the same idea is called a full house.
  • Postage stamp — a 2×2 block in a corner, like a stamp on an envelope.
  • Picture frame — the outer edge of the card; the inner square is the ring of eight numbers around the centre.
  • Letters — X, T, L, H and more, drawn on the card. Halls put the pattern of the game on a board so nobody covers the wrong shape.
  • Hardway bingo — in some halls, a line that may not use the free space, so every line needs five numbers.

Questions about patterns

What is the easiest bingo pattern to win?

Any line. With twelve ways to make it, one card completes a line after 41 balls on average, sooner than any other shape on our list.

What is a blackout in bingo?

Covering all 24 numbers on the card. One card needs 73 of the 75 balls on average; with 50 cards in play the first blackout comes at about ball 65.

Does the free space count in patterns?

Yes, whenever the shape passes through the centre: lines, the X, the plus and the T. That is why lines through the middle need only four numbers.

Are horizontal lines faster than vertical ones?

On one card, no — both take 48.4 balls. With many cards in play rows win slightly sooner: 23.0 against 24.1 balls with 50 cards.

Which patterns pay in Anubis City?

Any line, worth 30% of the pot, and the full card, worth 70%.

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Line first, then the full card

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