Patterns
14 bingo patterns from a line to blackout, with average balls to win from our simulation.
Read more →The card, the prizes and the pace — exactly as in our halls, with one game played out ball by ball.
In 75-ball bingo you play a 5×5 card: 24 numbers around a free space. Balls from 1 to 75 come out one at a time, and you cover every number you have. The first card to finish a row, a column or a diagonal wins the Line; the first card covered completely wins the Full card, and the game ends.
Everything else — the letters, the pot, the shouting — is detail. Here it is, exactly as it works in the Hall of Seshat.
Each column has its own range of numbers, and the letter above it tells you which: B holds 1–15, I 16–30, N 31–45, G 46–60 and O 61–75. That is why a ball is announced as “B-7” or “G-52”: the letter sends your eye straight to the right column. In the Russian and Ukrainian versions of the game the sign reads БИНГО and БІНГО, so the same ball shows up as «Г-52».
The N column has only four numbers, because the centre is a free space that counts as covered from the start. Numbers never repeat within a card, and their order inside a column is random, so two cards almost never match — there are about 5.5 × 10²⁶ possible cards. The arithmetic is on the card generator page.
The pot is simply the price of every card in the game, the AI residents’ cards included, and nothing is taken off the top. If two or more cards complete a prize on the same ball, it is split equally between them. If both cards are yours, you collect both shares.
| Hall | One card | Four cards |
|---|---|---|
| Scribes’ Hall | 500 | 2,000 |
| Priests’ Hall | 5,000 | 20,000 |
| Pharaoh’s Hall | 50,000 | 200,000 |
You can buy one to four cards for a game. Your numbers stay with you from game to game; “Other numbers” deals fresh ones for cards you have not bought yet. A game starts 20 seconds after the first card is bought, and while it runs you are already buying for the next one.
Each price comes in two kinds of hall, and they feel quite different.
The server covers your numbers the moment a ball comes out, so you cannot miss a win. A ball every 3 seconds; after the Line there is a 5-second pause so the whole hall sees who took it. You watch, chat and wait for the last number. This is the hall for talking, or for playing four cards without hunting for numbers.
Here you tap the numbers yourself and the hall only checks. When a line or the whole card is done, press BINGO! — or Space on a computer. Only marked numbers count: a number that came out but was never tapped does not help you. A ball comes every 8 seconds.
Manual games give one and a half times the experience. During your first three, numbers you missed start blinking after 3 seconds; later you can switch the hint back on in the hall’s rules.
Here is one card and the first 23 balls of a game. Gold numbers are covered; the outlined column is the line that won.
By ball 12, G-47, the card had seven numbers, scattered all over it. Ball 20, B-9, left the middle row one short: 9, the free space, 47 and 75 were covered, and only I-29 was missing. But the line came from elsewhere. Ball 23, N-41, completed the N column — 38, 33, the free space, 41 and 45. Four numbers made a line, because the free space counts.
In an AUTO hall the Line would be paid at once. In a MANUAL hall the owner had until the next ball, 8 seconds, to tap 41 and press BINGO!, and anyone shouting on the same ball would share. Then the game carries on for the Full card. This card still needed 12 numbers, and with 11 to 14 cards in the hall the Full card falls between ball 64 and ball 71 in four games out of five.
We simulated 200,000 games of a typical hall: you with one to four cards, and two to five AI residents with one to three cards each — the way our server seats them. The table shows the average ball on which each prize went and your share of it.
| Your cards | Cards in the game | Line, average ball | Full card, average ball | Your chance of each prize |
|---|---|---|---|---|
| 1 | 11 | 25.2 | 68.2 | about 9% |
| 2 | 12 | 24.7 | 68.0 | about 17% |
| 4 | 14 | 24.0 | 67.7 | about 29% |
So the draw in an AUTO hall takes about three and a half minutes; add the 20-second countdown and 8 seconds of results. A MANUAL game runs about nine minutes. Shared prizes are not rare: the Line is split in about 9% of games and the Full card in about 19%, because the last few balls often complete two cards at once.
Yes. It is covered from the start, so any line through the centre needs only four numbers.
The prize is split equally between all winning cards. In a manual hall, everyone who shouts during the 4-second “Any more winners?” call shares.
Yes, with the same card or with different ones. In a manual hall, if nobody has taken the Line and your card is already full, one shout takes both prizes.
It raises your chance of winning something, not your average return: each card brings back its price on average. In a manual hall four cards are also four times as much to watch.
Your cards play on and any win reaches your purse. Cards bought for a game that has not started yet are refunded when you leave.
14 bingo patterns from a line to blackout, with average balls to win from our simulation.
Read more →Free printable 75-ball bingo cards, one to six per page, with a caller’s sheet.
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Walk to the Hall of Seshat, start in an AUTO hall and watch how the Line comes in — then try MANUAL.
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