Basic strategy chart
The right move for every hand at our table, how we calculated it and what it saves.
Read more →The rules as our dealer in the Hall of Thoth plays them: six decks, five seats, and a dealer who stands on every 17.
In blackjack you play against the dealer, not against the other people at the table. You want a total closer to 21 than the dealer’s without going over. Go over 21 — bust — and you lose at once, whatever the dealer does later. If the dealer busts and you haven’t, you win. An ace and a ten-value card as your first two cards is a blackjack, paid 3 to 2.
That is the whole game. Everything else — when to take a card, when to double, when to split — is strategy, and it has its own page.
| Card | Points |
|---|---|
| 2 to 10 | Face value |
| Jack, queen, king | 10 |
| Ace | 1 or 11, whichever is better for the hand |
Suits don’t matter. A hand with an ace that can count as 11 without going over is called soft: A♠ 6♦ is soft 17, and our table shows it as “7 / 17”. Take another card and the ace may have to drop to 1 — A♠ 6♦ 9♣ is hard 16. The difference matters more than it looks; see soft and hard hands.
The Hall of Thoth has three kinds of tables, and each has five boxes — one seat, one box per player:
| Table | Bet on a box | Chips |
|---|---|---|
| Scribes’ Table | 100 to 5,000 | 100 · 500 · 1,000 · 5,000 |
| Priests’ Table | 1,000 to 50,000 | 1,000 · 5,000 · 10,000 · 50,000 |
| Pharaoh’s Table | 10,000 to 500,000 | 10,000 · 50,000 · 100,000 · 500,000 |
Bets are open for 15 seconds. Put chips on your box and press “Deal” when you are ready; once everyone at the table is ready, the cards come out without waiting for the timer. Keep some debens beside the bet: doubling, splitting and insurance each cost extra, and the game won’t let you double with an empty purse.
The dealer deals from a shoe of six decks, 312 cards. Each box gets one card face up, then the dealer takes one face up. Each box gets a second card, and the dealer’s second card goes face down. That hidden card is the hole card.
The shoe is never played to the end. When fewer than 78 cards are left before a deal, the dealer shuffles a fresh shoe, so about three quarters of every shoe gets dealt. The counter by the table’s name shows how many cards remain.
If the dealer’s up card is an ace, you are first offered insurance: a side bet of half your stake that pays 2 to 1 if the dealer has blackjack. If you hold a blackjack yourself, the offer is “1 to 1 right now” — even money at once instead of 3 to 2 later. You have 8 seconds to decide.
With an ace or a ten-value card showing, the dealer then peeks at the hole card. A dealer blackjack ends the round on the spot. You lose your bet — only the original bet, because nobody has had a chance to double or split — unless you have a blackjack too, which is a push. With a 2–9 showing, the dealer can’t have blackjack and doesn’t look.
Players act in turn, starting from the box on the dealer’s left. Each move has 15 seconds; when time runs out, the hand stands. On a computer, H hits, S stands, D doubles and P splits. There is no surrender at our table — you can’t give up half your bet and fold the hand.
The dealer has no choices. When the players are done, the hole card is turned over and the dealer draws until the total reaches 17 or more, then stops — on every 17, soft 17 such as A♦ 6♠ included. If every player hand has already busted or is a blackjack, the dealer just turns the card over and draws nothing.
Most of the strategy grows out of this one rule. With a 2–6 showing, the dealer often has to draw to a stiff total and busts: with a 6 up, 42% of the time. With a 7 or higher, the dealer usually finishes on 17–21; with a ten up, the bust rate is only 23%.
| Result | Pays |
|---|---|
| Blackjack — an ace and a ten-value card as your first two cards | 3 to 2: a 100 bet wins 150 |
| Win — a higher total than the dealer, or the dealer busts | 1 to 1 |
| Push — the same total | Your bet comes back |
| Bust, or a lower total | The bet is lost |
| Insurance, when the dealer has blackjack | 2 to 1 |
| “1 to 1 right now” — your blackjack against the dealer’s ace | 1 to 1 at once |
A doubled hand is paid on the doubled stake. Split hands are settled one by one, and 21 made after a split counts as 21, not blackjack, so it pays 1 to 1. All winnings reach your purse in one go at the end of the round.
You sit at the Scribes’ Table and bet 500. In the first box, to the dealer’s left, sits a resident marked AI with a bet of 200. The cards come out: the AI gets 8♠ 8♥, you get 9♣ 2♦ — 11, and the dealer shows 6♥.
Had that last card been a 5, the dealer would have made 21: your 21 would push and the AI would lose both hands. Same decisions, opposite result — which is why strategy is judged over thousands of hands, not one.
Each of these rules nudges the house edge one way or the other; the house edge page has the numbers. The strategy pages in this section are calculated for exactly this set of rules.
No. Our dealer stands on every 17, soft ones included — it is printed on the cloth: “Dealer stands on all 17”.
Yes. Any two cards worth 10 count as a pair. Basic strategy still says to keep them together as 20.
It’s a push and your bet comes back. If you took “1 to 1 right now”, you have already been paid even money.
Yes, on the first two cards of any split hand. Split aces are the exception: they get one card each and nothing more.
No. You can’t give up half your bet at our table, so the strategy chart here has no surrender cells.
Six, 312 cards. A new shoe is shuffled when fewer than 78 cards are left.
The right move for every hand at our table, how we calculated it and what it saves.
Read more →How to tell them apart, why soft hands are played boldly, and the soft 17 and 18 traps.
Read more →The exact arithmetic for six decks, why “insure a good hand” is backwards, and what it costs.
Read more →Deal a hand, pick a move, see whether the chart agrees and what each move is worth.
Read more →
The rules sink in faster at the table. Open the game, walk to the Hall of Thoth and sit down at the Scribes’ Table.
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